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GAMEVIL revenue reports

GAMEVIL financial reports, GAMEVIL annual revenue in 2024. When does GAMEVIL report revenue?
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GAMEVIL total revenue, net income and dynamics of changes in South Korean won today

GAMEVIL revenue for the past few reporting periods. GAMEVIL net income is now 7 661 074 280 ₩. Net income, revenue and dynamics - the main financial indicators of GAMEVIL. GAMEVIL online financial report chart. The financial graph of GAMEVIL displays the online status: net income, net revenue, total assets. The financial report on the chart of GAMEVIL allows you to clearly see the dynamics of fixed assets.

Report date Total revenue
Total revenue refers to the total receipts from sales of a given quantity of goods or services. It is the total income of a business and is calculated by multiplying the quantity of goods sold by the price of the goods.
and Change (%)
Comparing current quartal report this year to quartal report last year.
Net income
Net income is an entity's income minus cost of goods sold, expenses and taxes for an accounting period.
and Change (%)
Comparing current quartal report this year to quartal report last year.
31/03/2021 32 064 365 500 ₩ +11.6 % ↑ 7 661 074 280 ₩ +78.23 % ↑
31/12/2020 24 238 529 870 ₩ -41.348 % ↓ 2 858 312 690 ₩ -
30/09/2020 34 157 571 960 ₩ +3.55 % ↑ 4 809 910 230 ₩ +21.17 % ↑
30/06/2020 40 509 169 250 ₩ +43.52 % ↑ 8 082 968 020 ₩ +142.72 % ↑
30/09/2019 32 986 775 110 ₩ - 3 969 694 180 ₩ -
30/06/2019 28 225 940 160 ₩ - 3 330 120 040 ₩ -
31/03/2019 28 730 228 570 ₩ - 4 298 474 470 ₩ -
31/12/2018 41 325 980 050 ₩ - -5 792 581 830 ₩ -
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GAMEVIL financial report charts

Dates of GAMEVIL finance reports: 31/12/2018, 31/12/2020, 31/03/2021. Dates and dates of financial statements are established by the laws of the country where the company operates. The latest date of the financial report of GAMEVIL is 31/03/2021. Gross profit GAMEVIL is the profit a company makes after deducting the costs of making and selling its products, or the costs of providing its services. Gross profit GAMEVIL is 32 064 365 500 ₩

GAMEVIL quarterly report dates

Total revenue GAMEVIL refers to the total receipts from sales of a given quantity of goods or services. It is the total income of a business and is calculated by multiplying the quantity of goods sold by the price of the goods. Total revenue GAMEVIL is 32 064 365 500 ₩ Operating income GAMEVIL is an accounting figure that measures the amount of profit realized from a business's operations, after deducting operating expenses such as wages, depreciation and cost of goods sold (COGS). Operating income GAMEVIL is 8 418 787 450 ₩ Net income GAMEVIL is an entity's income minus cost of goods sold, expenses and taxes for an accounting period. Net income GAMEVIL is 7 661 074 280 ₩

Current assets GAMEVIL is a balance sheet item that represents the value of all assets that can reasonably expect to be converted into cash within one year. Current assets GAMEVIL is 39 568 110 220 ₩ Total assets GAMEVIL refers to the total amount of assets owned by a person or entity. Total assets GAMEVIL is 476 039 012 580 ₩ Current cash GAMEVIL - the sum of all of the cash a company has on the date of report. Current cash GAMEVIL is 14 438 075 130 ₩

31/03/2021 31/12/2020 30/09/2020 30/06/2020 30/09/2019 30/06/2019 31/03/2019 31/12/2018
Gross profit
Gross profit is the profit a company makes after deducting the costs of making and selling its products, or the costs of providing its services.
32 064 365 500 ₩ 41 338 035 870 ₩ 28 095 723 960 ₩ 29 471 511 250 ₩ 19 326 118 540 ₩ 15 011 015 050 ₩ 16 043 056 120 ₩ 25 581 471 940 ₩
Cost of revenue
Cost of revenue is the total cost of producing and distributing of products and services of a company.
- -17 099 506 000 ₩ 6 061 848 000 ₩ 11 037 658 000 ₩ 13 660 656 570 ₩ 13 214 925 110 ₩ 12 687 172 450 ₩ 15 744 508 110 ₩
Total revenue
Total revenue refers to the total receipts from sales of a given quantity of goods or services. It is the total income of a business and is calculated by multiplying the quantity of goods sold by the price of the goods.
32 064 365 500 ₩ 24 238 529 870 ₩ 34 157 571 960 ₩ 40 509 169 250 ₩ 32 986 775 110 ₩ 28 225 940 160 ₩ 28 730 228 570 ₩ 41 325 980 050 ₩
Operating revenue
Operating revenue is revenue generated from a company's primary business activities. For example, a retailer produces revenue through merchandise sales, and a physician derives revenue from the medical services he/she provides.
- - - - 32 986 775 110 ₩ 28 225 940 160 ₩ 28 730 228 570 ₩ 41 325 980 050 ₩
Operating income
Operating income is an accounting figure that measures the amount of profit realized from a business's operations, after deducting operating expenses such as wages, depreciation and cost of goods sold (COGS).
8 418 787 450 ₩ 1 094 285 100 ₩ 5 546 681 390 ₩ 10 429 577 960 ₩ -2 486 360 760 ₩ -5 932 732 340 ₩ -4 121 971 490 ₩ -1 798 102 220 ₩
Net income
Net income is an entity's income minus cost of goods sold, expenses and taxes for an accounting period.
7 661 074 280 ₩ 2 858 312 690 ₩ 4 809 910 230 ₩ 8 082 968 020 ₩ 3 969 694 180 ₩ 3 330 120 040 ₩ 4 298 474 470 ₩ -5 792 581 830 ₩
R&D spending
Research and Development spending - cost of investigative activities to improve existing products and procedures or to lead to the development of new products and procedures.
- - - - - - - -
Operating expense
An operating expense is an expenditure that a business incurs as a result of performing its normal business operations.
23 645 578 050 ₩ 23 144 244 770 ₩ 28 610 890 570 ₩ 30 079 591 290 ₩ 35 473 135 870 ₩ 34 158 672 500 ₩ 32 852 200 060 ₩ 43 124 082 270 ₩
Current assets
Current assets is a balance sheet item that represents the value of all assets that can reasonably expect to be converted into cash within one year.
39 568 110 220 ₩ 32 621 881 180 ₩ 27 858 341 620 ₩ 34 585 716 980 ₩ 42 205 104 560 ₩ 34 342 525 610 ₩ 42 651 607 000 ₩ 37 777 148 760 ₩
Total assets
Total assets refers to the total amount of assets owned by a person or entity.
476 039 012 580 ₩ 432 965 661 320 ₩ 427 853 847 480 ₩ 430 190 514 140 ₩ 406 872 718 640 ₩ 366 285 497 990 ₩ 361 653 278 000 ₩ 349 385 088 130 ₩
Current cash
Current cash - the sum of all of the cash a company has on the date of report.
14 438 075 130 ₩ 14 737 388 940 ₩ 13 150 870 610 ₩ 17 190 827 240 ₩ 16 362 919 000 ₩ 7 162 672 700 ₩ 10 002 246 000 ₩ 9 204 329 220 ₩
Current debt
Current debt is the portion of debt due within a year (12 months) and is listed as a current liability and part of net working capital.
- - - - 105 806 192 580 ₩ 90 504 533 400 ₩ 73 212 233 000 ₩ 66 880 113 700 ₩
Total cash
Total cash - the sum of all of the cash a company has on its books, including petty cash and funds on deposit in a bank.
- - - - - - - -
Total debt
Total debt is a combination of both short-term and long-term debt. Short-term debts are those that must be paid back within a year. Long-term debt generally includes every liability that must be paid off in more than a year.
- - - - 158 111 693 280 ₩ 121 626 681 800 ₩ 118 436 526 000 ₩ 109 026 128 910 ₩
Debt ratio
Total debt to total assets - is a financial ratio that indicates the percentage of a company's assets that are provided via debt.
- - - - 38.86 % 33.21 % 32.75 % 31.21 %
Shareholders equity
Shareholder's equity (SE) is the owner's claim after subtracting total liabilities from total assets.
310 966 598 030 ₩ 275 481 252 300 ₩ 269 237 673 960 ₩ 264 514 871 590 ₩ 243 848 858 090 ₩ 239 619 418 530 ₩ 238 071 038 000 ₩ 235 375 700 020 ₩
Cash flow
Cash flow is the net amount of cash and cash-equivalents being transferred into and out of a business.
- - - - 447 836 280 ₩ 2 506 349 920 ₩ -10 500 116 000 ₩ 1 661 050 650 ₩

Last revenue report of GAMEVIL was 31/03/2021. According to last financial report total revenue in GAMEVIL was 32 064 365 500 South Korean won and changed by +11.6% since last year. Net income in GAMEVIL was 7 661 074 280 ₩ in last quartal, net income changes to +78.23%.

GAMEVIL stocks data

GAMEVIL financials